MIGS 2017 Talk - Blowing Things up in Unity
I was invited to speak at MIGS in Montreal in 2017 and gave a talk there. It was a bit of a surprise that they weren't recording the talks, but I was able to cobble together a recording of it anyway.
I went up to Montreal a few days early and got an AirBnB to prep the talk from. I actually liked this approach because I could really concentrate, but it was a bit stressful crunching it together at the last minute.
I mention in the talk that I would post this code to Github, but never got around to doing that. If you are interested hit me up on the contact form and I'll send it to you.
Hi, I'm Ben Throop
This is my personal site about game development and emergent behavior. You can learn more about me here.
All Posts
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November 6, 2022 - Compute Shaders and Emergent Algorithms
June 4, 2021 - Brackeys Game Jam 2021.1
March 20, 2021 - MIGS 2017 Talk - Blowing Things up in Unity
November 5, 2020 - Headmaster Development Tools Talk
November 21, 2019 - Headmaster @ 2017 Champions League Final
June 6, 2017 - Headmaster @ 2016 Champions League Final
May 31, 2017 - Why root for VR to fail?
July 21, 2015